Source code for shotgun_menus.shotgun_menu

# Copyright (c) 2016 Shotgun Software Inc.
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit
# Source Code License included in this distribution package. See LICENSE.
# By accessing, using, copying or modifying this work you indicate your
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights
# not expressly granted therein are reserved by Shotgun Software Inc.

import re

from sgtk.platform.qt import QtCore, QtGui

from .ui import resources_rc

[docs]class ShotgunMenu(QtGui.QMenu): """ A base class with support for easily adding labels and groups of actions with a consistent styling. Usage Example:: shotgun_menus = sgtk.platform.import_framework("tk-framework-qtwidgets", "shotgun_menus") ShotgunMenu = shotgun_menus.ShotgunMenu # ... action1 = QtGui.QAction("Action 1", self) action2 = QtGui.QAction("Action 2", self) submenu = QtGui.QMenu("Submenu", self) menu = ShotgunMenu(self) menu.add_group([action1, action2, submenu], "My Actions") .. image:: images/shotgun_menus_example.png Image shows the results of the ``ShotgunMenu`` created in the example. """ def __init__(self, parent=None): """ Initialize the menu. :param parent: The menu's parent. :type parent: :class:`~PySide.QtGui.QWidget` """ super(ShotgunMenu, self).__init__(parent) self._typed_text = "" # create a single shot timer to clear any typed text string after a # second. this allows the user to search for something in the menu but # clears the text so they can start over if need be. self._type_timer = QtCore.QTimer(self) self._type_timer.setSingleShot(True) self._type_timer.setInterval(1000) self._type_timer.timeout.connect(self._on_type_timer_timeout) # styling to resemble SG web menus self.setStyleSheet( """ QMenu { /* * Ensure the menu only takes up one column and scrolls rather * than expanding horizontally (the default) */ menu-scrollable: 1; background: palette(window); padding: 0px 1px 1px 0px; margin: 0px; } QMenu::scroller { height: 16px; } QMenu::item { padding: 2px 22px 2px 22px; } QMenu::item:selected { border-color: none; background: palette(midlight); } QMenu::separator { height: 1px; background: palette(base); margin-left: 0px; margin-right: 0px; margin-top: 4px; margin-bottom: 0px; } QMenu::indicator { left: 5px; top: 1px; } QMenu::indicator:unchecked { image: none; } QMenu::indicator:checked { image: url(:tk_framework_qtwidgets.shotgun_menus/check.png); } """ )
[docs] def add_group(self, items, title=None, separator=True, exclusive=False): """ Adds a group of items to the menu. The list of items can include :class:`~PySide.QtGui.QAction` or :class:`~PySide.QtGui.QMenu` instances. If a ``title`` is supplied, a non-clickable label will be added with the supplied text at the top of the list of items in the menu. By default, a separator will be added above the group unless ``False`` is supplied for the optional ``separator`` argument. A separator will not be included if the group is added to an empty menu. A list of all actions, including separator, label, and menu actions, in the order added, will be returned. :param list items: A list of actions and/or menus to add to this menu. :param str title: Optional text to use in a label at the top of the group. :param bool separator: Add a separator if ``True`` (default), don't add if ``False``. :param bool exclusive: If exclusive is set to ``True``, the added items will be an exclusive group. If the items are checkable, only one will be checkable at any given time. The default is ``False``. :returns: A list of added :class:`~PySide.QtGui.QAction` objects :rtype: :obj:`list` """ action_group = QtGui.QActionGroup(self) action_group.setExclusive(exclusive) added_actions = [] if not self.isEmpty() and separator: added_actions.append(self.addSeparator()) if title: added_actions.append(self.add_label(title)) for item in items: if isinstance(item, QtGui.QMenu): added_actions.append(self.addMenu(item)) else: self.addAction(item) added_actions.append(item) action_group.addAction(item) return added_actions
[docs] def add_label(self, title): """ Add a label with the given title to the menu :param str title: The title of the sectional label """ # build the label widget label = QtGui.QLabel(self) label.setStyleSheet("margin: 0.4em; color: gray;") font_style = "text-transform: uppercase;" label.setText("<font style='%s'>%s</font>" % (font_style, title)) # turn it into an action action = QtGui.QWidgetAction(self) action.setDefaultWidget(label) self.addAction(action) return action
[docs] def keyReleaseEvent(self, event): """Allow users to type menu item names to highlight/select them.""" # stop the timer that clears the typed text self._type_timer.stop() # a lowercase string representation of the typed key event_text = str(event.text()).lower() # if the user wants to clear a letter, do so. if event.key() in [QtCore.Qt.Key_Backspace, QtCore.Qt.Key_Delete]: if len(self._typed_text): self._typed_text = self._typed_text[:-1] # otherwise, see if the letter is something reasonable (space, # alphanumeric, dash, dot) elif re.match(r"^[\s\w\-\.]+$", event_text): # add it to the typed text self._typed_text += event_text else: # the typed key isn't one we recognize for matching. call the # default implementation super(ShotgunMenu, self).keyReleaseEvent(event) self._type_timer.start() return # now search the actions to see if one matches the typed text for action in self.actions(): # use a try to ignore any possible errors try: if action.text(): action_text = str(action.text()).lower() if action_text.startswith(self._typed_text): # match found. make this the active action self.setActiveAction(action) # restart the timer to clear the text after a given period self._type_timer.start() return except Exception as e: # assume no match pass # didn't find a match, call the base class super(ShotgunMenu, self).keyReleaseEvent(event) # ensure the timer is started self._type_timer.start()
def _on_type_timer_timeout(self): """Timeout triggered after typing has ceased for a given interval.""" self._typed_text = ""